# Rider popping an ollie (Snowboard Gear and Freestyle Riders)

Rider at the moment of pop: loaded on the tail, nose rising, front arm swinging up and head looking ahead.

- **URL:** https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-ollie-pop-5b11bc88
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12205/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/snowboard-gear-and-freestyle-riders-rider-ollie-pop-5b11bc88
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 6,628 triangles, 19,884 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.44 × 1.704 × 0.468
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The instant a board leaves the ground: the rider is loaded over the tail with the rear knee driven down, the nose already lifting, the front arm swinging up and the head looking forward down the run. The tail contact point is the lowest part of the model.

Bounding size 1.44 x 1.70 x 0.47 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

Board, bindings, clothing and body are one static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12205/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiderPoppingAnOllieSnowboardGearAndFreestyleRiders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12205/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12205/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12205/v1/model.glb" alt="Rider popping an ollie (Snowboard Gear and Freestyle Riders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12205/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12205/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/snowboard-gear-and-freestyle-riders-rider-ollie-pop-5b11bc88 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.