# Rockered park jib board, 1.44 m (Snowboard Gear and Freestyle Riders)

A 1.44 m rockered park board with very blunt tips, a soft flex and a rocker profile that rests on its middle.

- **URL:** https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-park-jib-board-0219da2d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27141/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/snowboard-gear-and-freestyle-riders-park-jib-board-0219da2d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 1,842 triangles, 5,526 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.291 × 0.063 × 1.44
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A jib board built for pressing rather than carving: 1.44 m long with reverse camber, so the base rests on the middle of the board and the contact points sit clear of the floor. The tips are cut very blunt, the contact points are pulled in and the core is thin for a soft flex. A ring graphic sits over the waist with two tapering arcs running out to the tips. Mounting discs fitted.

Bounding size 0.29 x 0.06 x 1.44 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

All geometry is a single static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27141/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RockeredParkJibBoard144MSnowboardGearAndFreestyleRiders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27141/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27141/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27141/v1/model.glb" alt="Rockered park jib board, 1.44 m (Snowboard Gear and Freestyle Riders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27141/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27141/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/snowboard-gear-and-freestyle-riders-park-jib-board-0219da2d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.