# Directional all-mountain snowboard, 1.58 m (Snowboard Gear and Freestyle Riders)

A 1.58 m directional all-mountain board with a longer nose, a tapered tail, a 20 mm setback stance and camber.

- **URL:** https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-all-mountain-direc-0d85acc5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/22927/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/snowboard-gear-and-freestyle-riders-all-mountain-direc-0d85acc5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 1,762 triangles, 5,286 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.3 × 0.059 × 1.582
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A directional all-mountain board. The nose is longer and wider than the tail, the tail is tapered by 12 mm, and the stance is set 20 mm back so the board floats nose up. The tip rise is higher than the tail rise. Steel edges, an inset sintered base, a tapering sidewall and a crowned topsheet with the mounting discs fitted at the setback stance positions.

Bounding size 0.30 x 0.06 x 1.58 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

All geometry is a single static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22927/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DirectionalAllMountainSnowboard158MSnowboardGearAndFreestyleRiders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22927/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/22927/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/22927/v1/model.glb" alt="Directional all-mountain snowboard, 1.58 m (Snowboard Gear and Freestyle Riders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22927/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/22927/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/snowboard-gear-and-freestyle-riders-all-mountain-direc-0d85acc5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.