# Lift Top Station (Ski Resort and Snow Park)

Return terminal, 12 m long: columns, rope guide rails, return bullwheel with tension casing, flat snow-capped roof, a raised unload ramp sloping away from the wheel, side rails, safety net and operator booth.

- **URL:** https://3dassets.dev/assets/ski-resort-and-snow-park-lift-top-station-f983de3c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/6578/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ski-resort-and-snow-park-lift-top-station-f983de3c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Seasonal & Holiday, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 1,168 triangles, 3,504 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 8.201 × 10.5 × 12.4
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1; GPT-6 via Codex

## About

Return terminal, 12 m long: columns, rope guide rails, return bullwheel with tension casing, flat snow-capped roof, a raised unload ramp sloping away from the wheel, side rails, safety net and operator booth. Dimensions 8.20 x 10.50 x 12.40 m (X x Y x Z). Metre units, +Y up, +Z front; grounded origin at the footprint centre. Connectors: downhill (cable) at (0.00, 8.00, -6.00) facing (0, 0, -1). The rope enters the downhill face at z = -6 m on the 8 m datum. Riders unload towards +Z down the ramp. Piste low-poly palette: snow white, ice blue, dark spruce, timber, safety orange, red, steel and charcoal. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6578/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LiftTopStationSkiResortAndSnowPark(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6578/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/6578/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/6578/v1/model.glb" alt="Lift Top Station (Ski Resort and Snow Park)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6578/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/6578/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ski-resort-and-snow-park-lift-top-station-f983de3c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.