# Street Stair Handrail (Skate Park and Street Sports)

A 1.84 m round steel handrail on two footed posts, pitched to the five step stair set. The foot port drops on the pad and the head port on the top landing.

- **URL:** https://3dassets.dev/assets/skate-park-and-street-sports-stair-handrail-cbc5bbb4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33524/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/skate-park-and-street-sports-stair-handrail-cbc5bbb4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 104 triangles, 312 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.2 × 1.828 × 1.631
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.84 m round steel handrail on two footed posts, pitched to the five step stair set. The foot port drops on the pad and the head port on the top landing. Overall 0.200 x 1.828 x 1.631 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: foot (rail), head (rail). Skate Park and Street Sports / skatepark-lp-v1: faceted concrete, galvanised steel, maple and three sprayed accents, with embedded procedural concrete and timber maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33524/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StreetStairHandrailSkateParkAndStreetSports(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33524/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33524/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33524/v1/model.glb" alt="Street Stair Handrail (Skate Park and Street Sports)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33524/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33524/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/skate-park-and-street-sports-stair-handrail-cbc5bbb4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.