# Mezzanine deck section with edge rail, 3 m (Self Storage Facility and Loading Bay)

Storage mezzanine module 3 m square: a chequer plate walking surface on two charcoal bearers, a yellow edge nosing and a two rail guard along the corridor edge, built in two segments so a 1.4 m access opening falls at the centre of every section.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-b1902d2d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34704/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-b1902d2d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 168 triangles, 392 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3 × 1.335 × 3
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Storage mezzanine module 3 m square: a chequer plate walking surface on two charcoal bearers, a yellow edge nosing and a two rail guard along the corridor edge, built in two segments so a 1.4 m access opening falls at the centre of every section. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 1.33 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the walking surface, which is the level a run of sections is set out on; the bearers hang 0.17 m below it and the guard rail stands 1.1 m above it. Static geometry; no rig, collision or navigation data. Static modular piece; the guard rail is bolted, not gated. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34704/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MezzanineDeckSectionWithEdgeRail3MSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34704/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34704/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34704/v1/model.glb" alt="Mezzanine deck section with edge rail, 3 m (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34704/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34704/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-b1902d2d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.