# Loading bay dock with leveller plate (Self Storage Facility and Loading Bay)

Ground level loading dock 4 m wide and 2.6 m deep at 1.15 m: a concrete platform with a yellow edge line, a steel dock leveller plate and its lip reaching out over the tail of a van, a scuff kerb and four cast steps with a charcoal handrail at one end.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-aab8a0cb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34711/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-aab8a0cb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 372 triangles, 832 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.945 × 2.155 × 2.91
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Ground level loading dock 4 m wide and 2.6 m deep at 1.15 m: a concrete platform with a yellow edge line, a steel dock leveller plate and its lip reaching out over the tail of a van, a scuff kerb and four cast steps with a charcoal handrail at one end. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.95 by 2.15 by 2.91 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The leveller is modelled set down on its lip and never moves: a real one is raised by a ram under the plate and its lip hinges separately, which is two linked motions and not one rigid node. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34711/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LoadingBayDockWithLevellerPlateSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34711/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34711/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34711/v1/model.glb" alt="Loading bay dock with leveller plate (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34711/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34711/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-aab8a0cb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.