# Storage building wall module, 3 m (Self Storage Facility and Loading Bay)

Ribbed grey cladding wall 3 m wide, 2.6 m tall and 150 mm thick on a concrete plinth, with a charcoal capping rail, an orange wayfinding band at 1.6 m and side ports on the centre line.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-a4ff3a73
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34699/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-a4ff3a73
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 144 triangles, 336 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 3 × 2.6 × 0.22
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Ribbed grey cladding wall 3 m wide, 2.6 m tall and 150 mm thick on a concrete plinth, with a charcoal capping rail, an orange wayfinding band at 1.6 m and side ports on the centre line. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 2.60 by 0.22 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34699/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StorageBuildingWallModule3MSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34699/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34699/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34699/v1/model.glb" alt="Storage building wall module, 3 m (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34699/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34699/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-a4ff3a73 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.