# Storage unit module, large, 4.5 m (Self Storage Facility and Loading Bay)

The same unit bay at 4.5 m wide, the size a customer takes for a house move or a small business stock. Identical depth, head height, partition and shutter, ported on its own half width.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-88f21abf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34697/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-88f21abf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Animated, Interior
- **Geometry:** 512 triangles, 1,178 vertices, 7 meshes, 4 materials, 0 textures
- **Size (m):** 4.535 × 2.65 × 3
- **Animations:** open, close
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same unit bay at 4.5 m wide, the size a customer takes for a house move or a small business stock. Identical depth, head height, partition and shutter, ported on its own half width. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.54 by 2.65 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. As the 3 m module: only the shutter curtain moves. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34697/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StorageUnitModuleLarge45MSelfStorageFacilityAndLoadingBay(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34697/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34697/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34697/v1/model.glb" alt="Storage unit module, large, 4.5 m (Self Storage Facility and Loading Bay)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34697/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34697/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-88f21abf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.