# Packing bench with tape and cartons (Self Storage Facility and Loading Bay)

Packing station for a storage site: a 1.8 m timber topped bench on a charcoal frame with an orange rail, a lower shelf of flat cartons, a tape dispenser with a roll in it, made up boxes on the top and a roll of void fill on the upstand.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-82c449ba
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34715/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-82c449ba
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 436 triangles, 976 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 1.8 × 1.48 × 0.81
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Packing station for a storage site: a 1.8 m timber topped bench on a charcoal frame with an orange rail, a lower shelf of flat cartons, a tape dispenser with a roll in it, made up boxes on the top and a roll of void fill on the upstand. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.80 by 1.48 by 0.81 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static bench; the tape roll and the void fill roll are modelled solid on their spindles. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34715/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PackingBenchWithTapeAndCartonsSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34715/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34715/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34715/v1/model.glb" alt="Packing bench with tape and cartons (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34715/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34715/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-82c449ba · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.