# Open storage unit with stored contents (Self Storage Facility and Loading Bay)

A 3 m unit with its shutter fully rolled into the barrel and the bay stocked the way a customer leaves it: taped cardboard cartons stacked against the back wall, two timber crates, an armchair and a table under cream dust sheets and a bicycle leaning on the partition.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-3f7bd776
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34695/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-3f7bd776
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 1,360 triangles, 3,094 vertices, 8 meshes, 8 materials, 1 textures
- **Size (m):** 3.035 × 2.65 × 3
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3 m unit with its shutter fully rolled into the barrel and the bay stocked the way a customer leaves it: taped cardboard cartons stacked against the back wall, two timber crates, an armchair and a table under cream dust sheets and a bicycle leaning on the partition. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.03 by 2.65 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The shutter is modelled rolled away inside the barrel rather than posed open, so the bay reads as a unit in use with nothing hanging over the opening. Static geometry; no rig, collision or navigation data. Everything here is static: the shutter is coiled in the barrel and not modelled, and the dust sheets are modelled as draped solids rather than cloth, because there is no skinning anywhere in this library. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34695/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OpenStorageUnitWithStoredContentsSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34695/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34695/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34695/v1/model.glb" alt="Open storage unit with stored contents (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34695/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34695/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-3f7bd776 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.