# Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports.

- **URL:** https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-18bad828
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34693/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-18bad828
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 152 triangles, 346 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 3 × 0.26 × 3
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 0.26 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the paint is modelled as a raised film. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34693/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MarkedParkingBayGroundTile3MSelfStorageFacilityAndLoadingBay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34693/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34693/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34693/v1/model.glb" alt="Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34693/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34693/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/self-storage-facility-and-loading-bay-self-storage-fac-18bad828 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.