# Centrifuge (Science Laboratory and Cleanroom)

A bench top centrifuge: a cased body with a recessed bowl, a fixed angle rotor of six tube positions that spins, a hinged lid with a viewing window and a blank control panel.

- **URL:** https://3dassets.dev/assets/science-laboratory-and-cleanroom-centrifuge-e662e168
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37142/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/science-laboratory-and-cleanroom-centrifuge-e662e168
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 1,280 triangles, 1,538 vertices, 10 meshes, 7 materials, 0 textures
- **Size (m):** 0.462 × 0.345 × 0.521
- **Animations:** open, close, rotor-spin
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bench top centrifuge: a cased body with a recessed bowl, a fixed angle rotor of six tube positions that spins, a hinged lid with a viewing window and a blank control panel. Overall 0.46 by 0.34 by 0.52 m (X by Y by Z). Metre units, +Y up, the side an operator stands on toward +Z, resting on y=0. The rotor turns inside the bowl and the lid lifts on its back hinge. The imbalance sensor, the latch solenoid and the drive belt are inside the case and are not modelled. Rigid node-transform clips: open, close and rotor-spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37142/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CentrifugeScienceLaboratoryAndCleanroom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37142/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37142/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37142/v1/model.glb" alt="Centrifuge (Science Laboratory and Cleanroom)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37142/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37142/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/science-laboratory-and-cleanroom-centrifuge-e662e168 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.