# Small Canvas Safari Tent, Flaps Open (Safari Camp and Bush Lodge)

The same tent with both door flaps swung open and held back off the deck, so the bed and the wash stand inside read from the front. The open pose is modelled, so this variant ships no clip.

- **URL:** https://3dassets.dev/assets/safari-camp-and-bush-lodge-safari-tent-small-open-e477d111
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37667/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/safari-camp-and-bush-lodge-safari-tent-small-open-e477d111
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Low Poly, Exterior
- **Geometry:** 428 triangles, 1,284 vertices, 6 meshes, 2 materials, 1 textures
- **Size (m):** 3.46 × 2.763 × 3.542
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same tent with both door flaps swung open and held back off the deck, so the bed and the wash stand inside read from the front. The open pose is modelled, so this variant ships no clip. Overall 3.460 x 2.763 x 3.542 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: flap-left, flap-right, held open. Functional variant of safari-tent-small. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37667/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SmallCanvasSafariTentFlapsOpenSafariCampAndBushLodge(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37667/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37667/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37667/v1/model.glb" alt="Small Canvas Safari Tent, Flaps Open (Safari Camp and Bush Lodge)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37667/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37667/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/safari-camp-and-bush-lodge-safari-tent-small-open-e477d111 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.