# Raised Walkway with Rope Handrail (Safari Camp and Bush Lodge)

A 2.4 m bay of raised camp walkway: a 1.1 m boarded deck 0.4 m off the dust on four posts, with two runs of rope handrail through the post heads. Bays chain end to end on the start and end ports to link the tents to the fire. The rope is solid geometry and does not move.

- **URL:** https://3dassets.dev/assets/safari-camp-and-bush-lodge-raised-walkway-section-1ae12576
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37679/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/safari-camp-and-bush-lodge-raised-walkway-section-1ae12576
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Low Poly, Modular, Kit / Set
- **Geometry:** 272 triangles, 816 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2.4 × 1.4 × 1.1
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m bay of raised camp walkway: a 1.1 m boarded deck 0.4 m off the dust on four posts, with two runs of rope handrail through the post heads. Bays chain end to end on the start and end ports to link the tents to the fire. The rope is solid geometry and does not move. Overall 2.400 x 1.400 x 1.100 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (walkway), end (walkway). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37679/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaisedWalkwayWithRopeHandrailSafariCampAndBushLodge(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37679/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37679/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37679/v1/model.glb" alt="Raised Walkway with Rope Handrail (Safari Camp and Bush Lodge)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37679/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37679/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/safari-camp-and-bush-lodge-raised-walkway-section-1ae12576 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.