# Pole and Wire Fence Section (Safari Camp and Bush Lodge)

A 2.4 m fence bay: two timber poles 1.25 m high with capped tops, three strained wires and one diagonal stay. Chains end to end on the start and end ports and meets the camp gate on the same ports. Static geometry: the wires are solid rods.

- **URL:** https://3dassets.dev/assets/safari-camp-and-bush-lodge-pole-and-wire-fence-section-5cd9cd73
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37711/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/safari-camp-and-bush-lodge-pole-and-wire-fence-section-5cd9cd73
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Low Poly, Modular, Kit / Set
- **Geometry:** 160 triangles, 480 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 2.48 × 1.33 × 0.139
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m fence bay: two timber poles 1.25 m high with capped tops, three strained wires and one diagonal stay. Chains end to end on the start and end ports and meets the camp gate on the same ports. Static geometry: the wires are solid rods. Overall 2.480 x 1.330 x 0.139 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (fence), end (fence). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37711/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PoleAndWireFenceSectionSafariCampAndBushLodge(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37711/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37711/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37711/v1/model.glb" alt="Pole and Wire Fence Section (Safari Camp and Bush Lodge)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37711/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37711/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/safari-camp-and-bush-lodge-pole-and-wire-fence-section-5cd9cd73 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.