# Statue Plinth with Draped Figure (Roman Bathhouse and Palaestra)

A moulded travertine plinth 1.1 m square with a red inlaid panel, carrying a 2.2 m draped stone figure: a fluted column of drapery, a shoulder mass, a cloak fold and a plain head block.

- **URL:** https://3dassets.dev/assets/roman-bathhouse-and-palaestra-statue-plinth-with-drape-b840d586
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37902/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/roman-bathhouse-and-palaestra-statue-plinth-with-drape-b840d586
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 728 triangles, 1,545 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.1 × 3.46 × 1.1
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A moulded travertine plinth 1.1 m square with a red inlaid panel, carrying a 2.2 m draped stone figure: a fluted column of drapery, a shoulder mass, a cloak fold and a plain head block. The figure is deliberately abstract, with no face, no attributes and no identity, so it stands for statuary in general and depicts no god and no person. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37902/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StatuePlinthWithDrapedFigureRomanBathhouseAndPalaestra(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37902/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37902/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37902/v1/model.glb" alt="Statue Plinth with Draped Figure (Roman Bathhouse and Palaestra)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37902/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37902/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/roman-bathhouse-and-palaestra-statue-plinth-with-drape-b840d586 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.