# Gravel Ground Tile (Rocket Launch Pad and Gantry)

An 8 m gravel ground module for the ground between the pad structures, with scattered stones on the surface. Ported on all four edges to the same grid as the apron and hardstand modules.

- **URL:** https://3dassets.dev/assets/rocket-launch-pad-and-gantry-gravel-ground-tile-a73c4dad
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38213/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/rocket-launch-pad-and-gantry-gravel-ground-tile-a73c4dad
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 324 triangles, 744 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 8 × 0.275 × 8
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An 8 m gravel ground module for the ground between the pad structures, with scattered stones on the surface. Ported on all four edges to the same grid as the apron and hardstand modules. Dimensions 8.00 by 0.28 by 8.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (apron) at (0.00, 0.00, -4.00) facing (0, 0, -1); south (apron) at (0.00, 0.00, 4.00) facing (0, 0, 1); east (apron) at (4.00, 0.00, 0.00) facing (1, 0, 0); west (apron) at (-4.00, 0.00, 0.00) facing (-1, 0, 0). Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38213/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GravelGroundTileRocketLaunchPadAndGantry(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38213/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38213/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38213/v1/model.glb" alt="Gravel Ground Tile (Rocket Launch Pad and Gantry)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38213/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38213/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/rocket-launch-pad-and-gantry-gravel-ground-tile-a73c4dad · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.