# Engine Cluster (Rocket Launch Pad and Gantry)

A seven engine cluster on its thrust structure: a ring beam on four posts with a cross brace, one centre bell and six round it on gimbal blocks, each with a turbopump box and propellant feed stubs. 3.7 m across, 3.4 m tall.

- **URL:** https://3dassets.dev/assets/rocket-launch-pad-and-gantry-engine-cluster-58f42cfe
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38185/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/rocket-launch-pad-and-gantry-engine-cluster-58f42cfe
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 1,472 triangles, 3,209 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4.146 × 3.35 × 4.146
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A seven engine cluster on its thrust structure: a ring beam on four posts with a cross brace, one centre bell and six round it on gimbal blocks, each with a turbopump box and propellant feed stubs. 3.7 m across, 3.4 m tall. Dimensions 4.15 by 3.35 by 4.15 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Fits inside the first stage aft skirt. The gimbal actuators are modelled solid and static, because a gimbal needs a linkage rather than one rigid node. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38185/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EngineClusterRocketLaunchPadAndGantry(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38185/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38185/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38185/v1/model.glb" alt="Engine Cluster (Rocket Launch Pad and Gantry)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38185/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38185/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/rocket-launch-pad-and-gantry-engine-cluster-58f42cfe · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.