# Till drawer unit, drawer open (Retail Store Fixtures and Mall)

The till drawer unit with the drawer pulled out on its slide, showing the coin cups and the sprung note clips in the tray.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-till-drawer-unit-open-07e5ac29
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/9733/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-till-drawer-unit-open-07e5ac29
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,248 triangles, 3,744 vertices, 5 meshes, 3 materials, 0 textures
- **Size (m):** 0.42 × 0.116 × 0.743
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The till drawer unit with the drawer pulled out on its slide, showing the coin cups and the sprung note clips in the tray. Same case and tray as the closed unit with the named drawer node translated along the slide axis. Dimensions 0.42 by 0.12 by 0.74 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: till-drawer. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9733/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TillDrawerUnitDrawerOpenRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/9733/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/9733/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/9733/v1/model.glb" alt="Till drawer unit, drawer open (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/9733/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/9733/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-till-drawer-unit-open-07e5ac29 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.