# Roller shutter, open (Retail Store Fixtures and Mall)

A 1.4 m shopfront roller shutter in the open position: side guides, a chamfered head box, end plates and the curtain coiled on the barrel with the bottom rail parked under the box.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-roller-shutter-open-2351a05a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25345/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-roller-shutter-open-2351a05a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular, Kit / Set
- **Geometry:** 704 triangles, 2,112 vertices, 4 meshes, 2 materials, 0 textures
- **Size (m):** 1.44 × 3 × 0.36
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 1.4 m shopfront roller shutter in the open position: side guides, a chamfered head box, end plates and the curtain coiled on the barrel with the bottom rail parked under the box. The `roller-shutter` node is pivoted on the barrel axis. The closed variant is the same box and guides with the curtain run down, and carries the open and close clips. Dimensions 1.44 by 3.00 by 0.36 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: roller-shutter. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25345/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RollerShutterOpenRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25345/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25345/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25345/v1/model.glb" alt="Roller shutter, open (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25345/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25345/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-roller-shutter-open-2351a05a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.