# Female display mannequin, walking pose (Retail Store Fixtures and Mall)

A 1.78 m female display mannequin caught mid-stride: leading leg forward, trailing leg extended behind, opposed arm swing, on a rod and disc base set under the rear foot.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-mannequin-walking-pose-61fa590e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25265/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-mannequin-walking-pose-61fa590e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,622 triangles, 7,866 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.49 × 1.78 × 0.747
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 1.78 m female display mannequin caught mid-stride: leading leg forward, trailing leg extended behind, opposed arm swing, on a rod and disc base set under the rear foot. The stride is built by swinging the hip and shoulder chains in opposition, so the silhouette differs from the standing form rather than repeating it. Dimensions 0.49 by 1.78 by 0.75 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25265/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FemaleDisplayMannequinWalkingPoseRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25265/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25265/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25265/v1/model.glb" alt="Female display mannequin, walking pose (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25265/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25265/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-mannequin-walking-pose-61fa590e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.