# Abstract headless mannequin (Retail Store Fixtures and Mall)

A 1.44 m headless abstract mannequin: a sculpted trunk closed with a turned neck cap, straight limbs and a minimal silhouette, on a rod and disc base for window and plinth display.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-mannequin-abstract-head-c8ab989a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25267/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-mannequin-abstract-head-c8ab989a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,064 triangles, 6,192 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.425 × 1.44 × 0.343
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 1.44 m headless abstract mannequin: a sculpted trunk closed with a turned neck cap, straight limbs and a minimal silhouette, on a rod and disc base for window and plinth display. The featureless neck cap and plain limbs suit window schemes where the garment, not the figure, carries the display. Dimensions 0.43 by 1.44 by 0.34 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25267/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AbstractHeadlessMannequinRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25267/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25267/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25267/v1/model.glb" alt="Abstract headless mannequin (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25267/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25267/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-mannequin-abstract-head-c8ab989a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.