# Escalator balustrade section (Retail Store Fixtures and Mall)

A 2.4 m raked balustrade section for extending an escalator run: a glass panel in a chamfered base shoe with the moving-handrail profile above, modelled as one side.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-escalator-balustrade-9df31ffa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25361/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-escalator-balustrade-9df31ffa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 256 triangles, 768 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.088 × 2.172 × 2.409
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 2.4 m raked balustrade section for extending an escalator run: a glass panel in a chamfered base shoe with the moving-handrail profile above, modelled as one side. Matches the escalator incline and handrail profile so an added section reads as part of the same machine. Dimensions 0.09 by 2.17 by 2.41 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25361/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EscalatorBalustradeSectionRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25361/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25361/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25361/v1/model.glb" alt="Escalator balustrade section (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25361/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25361/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-escalator-balustrade-9df31ffa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.