# Upholstered dining chair, accent (Restaurant Kitchen and Dining Room)

The upholstered dining chair in the pack accent upholstery instead of the house colour, for mixing two seat finishes in one room.

- **URL:** https://3dassets.dev/assets/restaurant-kitchen-and-dining-dining-chair-accent-40f75aa7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/16509/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/restaurant-kitchen-and-dining-dining-chair-accent-40f75aa7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,388 triangles, 4,164 vertices, 3 meshes, 2 materials, 0 textures
- **Size (m):** 0.46 × 0.925 × 0.485
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The upholstered dining chair in the pack accent upholstery instead of the house colour, for mixing two seat finishes in one room. Overall 0.46 by 0.92 by 0.49 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16509/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function UpholsteredDiningChairAccentRestaurantKitchenAndDiningRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/16509/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/16509/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/16509/v1/model.glb" alt="Upholstered dining chair, accent (Restaurant Kitchen and Dining Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16509/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/16509/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/restaurant-kitchen-and-dining-dining-chair-accent-40f75aa7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.