# Towable water bowser (Recycling Centre and Waste Transfer Yard)

Site water bowser 2.6 m long on a charcoal chassis with a drawbar and jockey wheel: a blue tank with steel bands and a filler hatch, a yellow hose box on the drawbar and two road wheels, for damping down the yard.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--dcd54e06
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34933/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--dcd54e06
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 480 triangles, 1,440 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.7 × 1.82 × 2.89
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Site water bowser 2.6 m long on a charcoal chassis with a drawbar and jockey wheel: a blue tank with steel bands and a filler hatch, a yellow hose box on the drawbar and two road wheels, for damping down the yard. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.70 by 1.82 by 2.89 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static bowser; the wheels, the drawbar and the jockey wheel are modelled solid because the bowser is towed and never driven, and the hose is modelled coiled in its box. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34933/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TowableWaterBowserRecyclingCentreAndWasteTransferYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34933/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34933/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34933/v1/model.glb" alt="Towable water bowser (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34933/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34933/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--dcd54e06 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.