# Oil and paint drum bay (Recycling Centre and Waste Transfer Yard)

Bunded chemical bay 2.6 m by 1.6 m: a concrete kerbed sump with a steel grate floor, a charcoal back rail, four 205 litre drums in blue, green and charcoal and a row of paint tins on the deck, for the hazardous corner of a tip.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--8191d2f8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34904/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--8191d2f8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 1,024 triangles, 3,072 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 2.6 × 1.64 × 1.6
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Bunded chemical bay 2.6 m by 1.6 m: a concrete kerbed sump with a steel grate floor, a charcoal back rail, four 205 litre drums in blue, green and charcoal and a row of paint tins on the deck, for the hazardous corner of a tip. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.60 by 1.64 by 1.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static bay; the drum bungs, the tap and the spill kit hose are modelled solid, and no liquid is modelled anywhere. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34904/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OilAndPaintDrumBayRecyclingCentreAndWasteTransferYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34904/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34904/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34904/v1/model.glb" alt="Oil and paint drum bay (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34904/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34904/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--8191d2f8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.