# Site mesh fence gate, 4 m, standing open (Recycling Centre and Waste Transfer Yard)

The same 4 m fence module built as the vehicle gate with its leaf swung back against the run: a hinge post, a latch post with a keep and a drop bolt socket, and the mesh leaf standing open across 75 degrees so the drive reads as open.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--78bad651
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34926/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--78bad651
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 312 triangles, 936 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.32 × 2.56 × 3.61
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 4 m fence module built as the vehicle gate with its leaf swung back against the run: a hinge post, a latch post with a keep and a drop bolt socket, and the mesh leaf standing open across 75 degrees so the drive reads as open. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.32 by 2.56 by 3.61 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The open pose is modelled, so nothing on this variant moves. Static geometry; no rig, collision or navigation data. Static variant; the hinges, the keep and the drop bolt are modelled solid in the open pose. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34926/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiteMeshFenceGate4MStandingOpenRecyclingCentreAndWasteTransferYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34926/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34926/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34926/v1/model.glb" alt="Site mesh fence gate, 4 m, standing open (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34926/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34926/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--78bad651 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.