# Public litter bin (Recycling Centre and Waste Transfer Yard)

Yard litter bin 0.6 m square and 1 m tall: a green tapered body on a charcoal base ring with a steel hoop, a blue waste notice plate and a yellow lid hinged on its back edge that lifts open.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--67747b38
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34909/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--67747b38
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Animated, Exterior
- **Geometry:** 108 triangles, 324 vertices, 6 meshes, 5 materials, 0 textures
- **Size (m):** 0.62 × 1.1 × 0.635
- **Animations:** open, close
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Yard litter bin 0.6 m square and 1 m tall: a green tapered body on a charcoal base ring with a steel hoop, a blue waste notice plate and a yellow lid hinged on its back edge that lifts open. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.62 by 1.10 by 0.64 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The liner and the base ring are modelled solid; only the lid moves. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34909/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PublicLitterBinRecyclingCentreAndWasteTransferYard(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34909/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34909/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34909/v1/model.glb" alt="Public litter bin (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34909/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34909/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--67747b38 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.