# Yard wheel loader with tipping bucket (Recycling Centre and Waste Transfer Yard)

Articulated wheel loader 6.6 m long: an orange rear body with the engine hood, counterweight and exhaust, a charcoal glazed cab under a steel roof, a front body on the articulation joint, four wheels that roll, and a boom that raises with a toothed bucket that tips.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--6525a9b9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34912/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--6525a9b9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Animated, Exterior
- **Geometry:** 740 triangles, 2,220 vertices, 10 meshes, 4 materials, 0 textures
- **Size (m):** 2.55 × 3.28 × 6.75
- **Animations:** boom-open, boom-close, bucket-open, bucket-close, wheel-roll
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Articulated wheel loader 6.6 m long: an orange rear body with the engine hood, counterweight and exhaust, a charcoal glazed cab under a steel roof, a front body on the articulation joint, four wheels that roll, and a boom that raises with a toothed bucket that tips. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.55 by 3.28 by 6.75 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The bucket hangs off the boom as a parented node, so raising the boom carries the bucket with it. Rigid node-transform clips: boom-open, boom-close, bucket-open, bucket-close and wheel-roll. No skinning. The lift and tilt rams are modelled as solid stubs on the boom and never extend, the articulation joint never steers and the mirrors, lights and cab glazing are modelled solid. No plant manufacturer name, badge or model number appears anywhere. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34912/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function YardWheelLoaderWithTippingBucketRecyclingCentreAndWasteTransferYard(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34912/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34912/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34912/v1/model.glb" alt="Yard wheel loader with tipping bucket (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34912/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34912/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--6525a9b9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.