# Bring bank, textiles bank (Recycling Centre and Waste Transfer Yard)

The same bring bank in blue for textiles and shoes, with the same shedding roof, lifting lugs, notice panel, discharge door and two hatch flaps that lift open.

- **URL:** https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--4e6ab7b0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34907/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--4e6ab7b0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Animated, Exterior
- **Geometry:** 272 triangles, 816 vertices, 6 meshes, 4 materials, 0 textures
- **Size (m):** 1.862 × 1.9 × 1.535
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same bring bank in blue for textiles and shoes, with the same shedding roof, lifting lugs, notice panel, discharge door and two hatch flaps that lift open. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.86 by 1.90 by 1.53 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. As the bottle bank: only the two hatch flaps move. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34907/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BringBankTextilesBankRecyclingCentreAndWasteTransferYard(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34907/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34907/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34907/v1/model.glb" alt="Bring bank, textiles bank (Recycling Centre and Waste Transfer Yard)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34907/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34907/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/recycling-and-waste-transfer-yard-recycling-and-waste--4e6ab7b0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.