# Dish Rail Track Section (Radio Telescope Array and Field Station)

A six metre section of the rail a movable dish traverses: a ballast bed, sleepers across it and two rails on chairs, ported end to end so a run is as long as the site needs.

- **URL:** https://3dassets.dev/assets/radio-telescope-array-and-field-station-rail-track-sec-eaec0947
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37618/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/radio-telescope-array-and-field-station-rail-track-sec-eaec0947
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Low Poly, Exterior, Modular
- **Geometry:** 156 triangles, 468 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.4 × 0.445 × 6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A six metre section of the rail a movable dish traverses: a ballast bed, sleepers across it and two rails on chairs, ported end to end so a run is as long as the site needs. Dimensions 2.40 by 0.45 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (rail) at (0.00, 0.10, -3.00) facing (0, 0, -1); end (rail) at (0.00, 0.10, 3.00) facing (0, 0, 1). Rail head at 0.44 m. Repeat end to end on the six metre module. Static geometry. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37618/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DishRailTrackSectionRadioTelescopeArrayAndFieldStation(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37618/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37618/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37618/v1/model.glb" alt="Dish Rail Track Section (Radio Telescope Array and Field Station)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37618/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37618/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/radio-telescope-array-and-field-station-rail-track-sec-eaec0947 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.