# Pale Steppe Ground Module (Radio Telescope Array and Field Station)

An eight metre ground module in pale dry earth with small stones scattered across it, ported on all four edges so a plot is tiled from it.

- **URL:** https://3dassets.dev/assets/radio-telescope-array-and-field-station-ground-module--45f5b439
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37646/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/radio-telescope-array-and-field-station-ground-module--45f5b439
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Low Poly, Exterior, Modular
- **Geometry:** 192 triangles, 576 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 8 × 0.424 × 8
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An eight metre ground module in pale dry earth with small stones scattered across it, ported on all four edges so a plot is tiled from it. Dimensions 8.00 by 0.42 by 8.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -4.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 4.00) facing (0, 0, 1); west (ground) at (-4.00, 0.00, 0.00) facing (-1, 0, 0); east (ground) at (4.00, 0.00, 0.00) facing (1, 0, 0). One 8 m ground module with ports on all four edges, so a plot of any size is laid by repeating it against the track and hardstanding modules. Top surface at 0.12 m. Static geometry. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37646/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PaleSteppeGroundModuleRadioTelescopeArrayAndFieldStation(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37646/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37646/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37646/v1/model.glb" alt="Pale Steppe Ground Module (Radio Telescope Array and Field Station)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37646/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37646/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/radio-telescope-array-and-field-station-ground-module--45f5b439 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.