# Large Parabolic Dish Antenna (Radio Telescope Array and Field Station)

A nine metre parabolic dish on an altazimuth pedestal: the turret slews about the vertical, the reflector tilts about the yoke axle, and the quadripod feed and counterweight travel with it.

- **URL:** https://3dassets.dev/assets/radio-telescope-array-and-field-station-dish-antenna-l-ac32f8fb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37610/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/radio-telescope-array-and-field-station-dish-antenna-l-ac32f8fb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Low Poly, Exterior, Animated
- **Geometry:** 1,012 triangles, 3,036 vertices, 6 meshes, 3 materials, 0 textures
- **Size (m):** 9 × 11.409 × 8.942
- **Animations:** spin, tilt
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A nine metre parabolic dish on an altazimuth pedestal: the turret slews about the vertical, the reflector tilts about the yoke axle, and the quadripod feed and counterweight travel with it. Dimensions 9.00 by 11.41 by 8.94 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: azimuth at (0.00, 3.42, 0.00) m; elevation at (0.00, 6.79, 0.00) m. Reflector 9.0 m across with a 2.02 m rise and the feed at the 2.50 m focus. The azimuth turret turns about the pedestal axis and the reflector tilts about the yoke axle at 6.79 m, with the feed quadripod and counterweight carried by the reflector node. Modelled at forty five degrees elevation. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Rigid node-transform clips: spin and tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37610/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function LargeParabolicDishAntennaRadioTelescopeArrayAndFieldStation(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37610/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37610/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37610/v1/model.glb" alt="Large Parabolic Dish Antenna (Radio Telescope Array and Field Station)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37610/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37610/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/radio-telescope-array-and-field-station-dish-antenna-l-ac32f8fb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.