# Open Cable Trench Section (Radio Telescope Array and Field Station)

A four metre run of open cable trench: concrete kerbs either side, a sand bed between them, three bundled cables on it and the steel straps that hold them down.

- **URL:** https://3dassets.dev/assets/radio-telescope-array-and-field-station-cable-trench-s-676ff55c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37623/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/radio-telescope-array-and-field-station-cable-trench-s-676ff55c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Low Poly, Exterior, Modular
- **Geometry:** 120 triangles, 360 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.2 × 0.6 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A four metre run of open cable trench: concrete kerbs either side, a sand bed between them, three bundled cables on it and the steel straps that hold them down. Dimensions 1.20 by 0.60 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (trench) at (0.00, 0.15, -2.00) facing (0, 0, -1); end (trench) at (0.00, 0.15, 2.00) facing (0, 0, 1). Kerb top at 0.6 m. Repeat end to end on the four metre module and close it with the trench cover. The cables are modelled solid and never move. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37623/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OpenCableTrenchSectionRadioTelescopeArrayAndFieldStation(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37623/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37623/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37623/v1/model.glb" alt="Open Cable Trench Section (Radio Telescope Array and Field Station)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37623/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37623/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/radio-telescope-array-and-field-station-cable-trench-s-676ff55c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.