# Winning Post (Racecourse and Parade Ring)

A 4.6 m white winning post with a ball finial, a plain red flash on its arm and a stone pad at its foot, set at the inside rail on the finish line.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-winning-post-b9ea28f5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38609/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-winning-post-b9ea28f5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 196 triangles, 481 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.83 × 4.82 × 0.6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.6 m white winning post with a ball finial, a plain red flash on its arm and a stone pad at its foot, set at the inside rail on the finish line. Dimensions 0.83 by 4.82 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The arm carries a blank coloured flash rather than a course name or a sponsor mark. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38609/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WinningPostRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38609/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38609/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38609/v1/model.glb" alt="Winning Post (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38609/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38609/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-winning-post-b9ea28f5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.