# Water Jump Edge (Racecourse and Parade Ring)

A 4 m water jump section: a low birch fence on a timber frame with the lined landing pan and its still water surface behind, for the far side of a chase course.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-water-jump-edge-9f4a05c9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38600/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-water-jump-edge-9f4a05c9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 3,432 triangles, 6,888 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.14 × 1.15 × 3.86
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m water jump section: a low birch fence on a timber frame with the lined landing pan and its still water surface behind, for the far side of a chase course. Dimensions 4.14 by 1.15 by 3.86 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The water is a flat slab 120 mm below the pan rim and never moves or ripples: surface motion needs a shader, which a rigid node transform cannot carry. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38600/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WaterJumpEdgeRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38600/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38600/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38600/v1/model.glb" alt="Water Jump Edge (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38600/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38600/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-water-jump-edge-9f4a05c9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.