# Turf Track Straight (Racecourse and Parade Ring)

A 12 m length of 12 m wide turf racing surface with the mowing bands running down it, ported at both ends and both sides so any number of them tile into a straight.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-turf-track-straight-85a45c4b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38592/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-turf-track-straight-85a45c4b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 318 triangles, 868 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 12 × 0.36 × 12
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 12 m length of 12 m wide turf racing surface with the mowing bands running down it, ported at both ends and both sides so any number of them tile into a straight. Dimensions 12.00 by 0.36 by 12.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: entry (track) at (-6.00, 0.00, 0.00) facing (-1, 0, 0); exit (track) at (6.00, 0.00, 0.00) facing (1, 0, 0); inner (track) at (0.00, 0.00, 6.00) facing (0, 0, 1); outer (track) at (0.00, 0.00, -6.00) facing (0, 0, -1). Ports sit at ground level on each edge midpoint. The running surface stands 200 mm above the ground plane, so a grass ground module laid beside it reads as the outside of the rail rather than as the same turf. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38592/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TurfTrackStraightRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38592/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38592/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38592/v1/model.glb" alt="Turf Track Straight (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38592/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38592/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-turf-track-straight-85a45c4b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.