# Starting Stalls Six Bay (Racecourse and Parade Ring)

A six bay starting stalls unit 5.5 m wide on its towing chassis: padded partitions, rear bars, a handler walkway bar over the top and six front gates that fly open together.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-starting-stalls-six-1ea09736
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38605/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-starting-stalls-six-1ea09736
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 1,516 triangles, 3,514 vertices, 16 meshes, 4 materials, 0 textures
- **Size (m):** 5.76 × 2.545 × 3.3
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A six bay starting stalls unit 5.5 m wide on its towing chassis: padded partitions, rear bars, a handler walkway bar over the top and six front gates that fly open together. Dimensions 5.76 by 2.54 by 3.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: stall-1 at (-2.71, 0.26, 1.41) m; stall-2 at (-1.79, 0.26, 1.41) m; stall-3 at (-0.87, 0.26, 1.41) m; stall-4 at (0.05, 0.26, 1.41) m; stall-5 at (0.97, 0.26, 1.41) m; stall-6 at (1.89, 0.26, 1.41) m. Each front gate is its own node hinged on the left stile of its bay, and all of them share one clip, so the unit opens as a set. The rear gates and the partitions are fixed. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38605/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StartingStallsSixBayRacecourseAndParadeRing(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38605/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38605/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38605/v1/model.glb" alt="Starting Stalls Six Bay (Racecourse and Parade Ring)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38605/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38605/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-starting-stalls-six-1ea09736 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.