# Scales and Trestle (Racecourse and Parade Ring)

The weighing out station: a 1.8 m steel trestle table with a platform scale on it, a blank dial head on a column and a pair of plain weight cloths folded beside it.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-scales-and-trestle-c7922781
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38620/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-scales-and-trestle-c7922781
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 272 triangles, 577 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.8 × 1.96 × 0.8
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The weighing out station: a 1.8 m steel trestle table with a platform scale on it, a blank dial head on a column and a pair of plain weight cloths folded beside it. Dimensions 1.80 by 1.96 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The dial face is blank: a marked one would put a real weight and a real maker on the model. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38620/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ScalesAndTrestleRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38620/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38620/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38620/v1/model.glb" alt="Scales and Trestle (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38620/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38620/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-scales-and-trestle-c7922781 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.