# Saddling Box Run (Racecourse and Parade Ring)

A run of three open fronted saddling boxes 10.8 m wide and 3.8 m deep: rendered partitions, a tie ring in each back wall, a lintel over every opening and a flat green roof with a drip edge.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-saddling-box-run-70c86c2f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38616/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-saddling-box-run-70c86c2f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 480 triangles, 1,194 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 11.4 × 3.28 × 4.42
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A run of three open fronted saddling boxes 10.8 m wide and 3.8 m deep: rendered partitions, a tie ring in each back wall, a lintel over every opening and a flat green roof with a drip edge. Dimensions 11.40 by 3.28 by 4.42 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (building) at (-5.40, 0.00, 0.00) facing (-1, 0, 0); end (building) at (5.40, 0.00, 0.00) facing (1, 0, 0). The boxes are open to the front with no doors, so the interior is visible from the walkway. They stand empty: this pack contains no animals. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38616/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SaddlingBoxRunRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38616/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38616/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38616/v1/model.glb" alt="Saddling Box Run (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38616/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38616/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-saddling-box-run-70c86c2f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.