# Saddle Rack (Racecourse and Parade Ring)

A 1.9 m timber saddle rack with three steel arms, each carrying a plain leather race saddle, for a saddling box or a tack room wall.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-saddle-rack-401ceca2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38621/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-saddle-rack-401ceca2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 228 triangles, 538 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.9 × 1.7 × 0.57
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.9 m timber saddle rack with three steel arms, each carrying a plain leather race saddle, for a saddling box or a tack room wall. Dimensions 1.90 by 1.70 by 0.57 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The saddles are modelled as solid shells with no girth or stirrup leathers, because straps need a joint per element to hang. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38621/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SaddleRackRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38621/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38621/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38621/v1/model.glb" alt="Saddle Rack (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38621/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38621/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-saddle-rack-401ceca2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.