# Running Rail Run (Racecourse and Parade Ring)

An 8 m run of white plastic running rail: a top rail at 1.12 m, a mid rail and posts on 4 m centres, ported at both ends so runs couple into a continuous rail of any length.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-running-rail-run-05e9fdd1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38595/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-running-rail-run-05e9fdd1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 120 triangles, 263 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 8.12 × 1.158 × 0.12
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An 8 m run of white plastic running rail: a top rail at 1.12 m, a mid rail and posts on 4 m centres, ported at both ends so runs couple into a continuous rail of any length. Dimensions 8.12 by 1.16 by 0.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (rail) at (-4.00, 0.00, 0.00) facing (-1, 0, 0); end (rail) at (4.00, 0.00, 0.00) facing (1, 0, 0). The rail is modelled solid; there is no tape or rope here, because a rigid node transform cannot make a flexible element hang or sag. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38595/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RunningRailRunRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38595/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38595/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38595/v1/model.glb" alt="Running Rail Run (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38595/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38595/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-running-rail-run-05e9fdd1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.