# Rug Rack (Racecourse and Parade Ring)

A 1.6 m steel rug rack on a plate base with two bars and three plain folded rugs over the upper one, in the pack colours with no name or mark on them.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-rug-rack-070d9684
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38622/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-rug-rack-070d9684
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 264 triangles, 620 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.6 × 1.65 × 0.6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.6 m steel rug rack on a plate base with two bars and three plain folded rugs over the upper one, in the pack colours with no name or mark on them. Dimensions 1.60 by 1.65 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The rugs are rigid folded panels and do not drape. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38622/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RugRackRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38622/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38622/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38622/v1/model.glb" alt="Rug Rack (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38622/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38622/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-rug-rack-070d9684 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.