# Results Board (Racecourse and Parade Ring)

A 4.6 m results board on two steel legs: a 3.4 m blank display face in a white frame under a green header, for a developer to fill with their own runners and prices.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-results-board-dc3327f9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38631/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-results-board-dc3327f9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 176 triangles, 389 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 3.5 × 4.705 × 0.5
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.6 m results board on two steel legs: a 3.4 m blank display face in a white frame under a green header, for a developer to fill with their own runners and prices. Dimensions 3.50 by 4.71 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The face is blank. Nothing is written on it, because a filled board would carry real names and real prices. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38631/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ResultsBoardRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38631/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38631/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38631/v1/model.glb" alt="Results Board (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38631/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38631/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-results-board-dc3327f9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.