# Pitch Umbrella (Racecourse and Parade Ring)

A 3.2 m pitch umbrella on a plated post: a 3.2 m red canopy with a white rim and a scalloped valance, for standing over a bookmakers board or a stall.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-pitch-umbrella-d041a9b3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38653/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-pitch-umbrella-d041a9b3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 260 triangles, 599 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.36 × 2.92 × 3.36
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3.2 m pitch umbrella on a plated post: a 3.2 m red canopy with a white rim and a scalloped valance, for standing over a bookmakers board or a stall. Dimensions 3.36 by 2.92 by 3.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The canopy is solid and never furls: a fabric fold needs a joint per panel. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38653/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PitchUmbrellaRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38653/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38653/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38653/v1/model.glb" alt="Pitch Umbrella (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38653/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38653/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-pitch-umbrella-d041a9b3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.