# Photo Finish Mirror Box (Racecourse and Parade Ring)

The mirror box that stands opposite the winning post: a 2.3 m charcoal cabinet with an angled mirror facing back up the straight and the camera slot beneath it.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-photo-finish-mirror-box-8b3f31cd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38604/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-photo-finish-mirror-box-8b3f31cd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 124 triangles, 276 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.4 × 2.46 × 1.122
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The mirror box that stands opposite the winning post: a 2.3 m charcoal cabinet with an angled mirror facing back up the straight and the camera slot beneath it. Dimensions 1.40 by 2.46 by 1.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The mirror is a flat glass panel, not a reflecting surface; the cabinet is closed and has no opening door. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38604/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PhotoFinishMirrorBoxRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38604/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38604/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38604/v1/model.glb" alt="Photo Finish Mirror Box (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38604/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38604/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-photo-finish-mirror-box-8b3f31cd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.