# Parade Ring Walkway (Racecourse and Parade Ring)

A 6 m by 2 m walkway module of rolled gravel between charcoal kerbs, ported at both ends, for the path a horse is led along between the boxes, the ring and the track.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-parade-ring-walkway-68cc22a9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38613/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-parade-ring-walkway-68cc22a9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 540 triangles, 1,484 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 6.002 × 0.18 × 2.003
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m by 2 m walkway module of rolled gravel between charcoal kerbs, ported at both ends, for the path a horse is led along between the boxes, the ring and the track. Dimensions 6.00 by 0.18 by 2.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (walkway) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); end (walkway) at (3.00, 0.00, 0.00) facing (1, 0, 0). Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38613/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParadeRingWalkwayRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38613/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38613/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38613/v1/model.glb" alt="Parade Ring Walkway (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38613/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38613/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-parade-ring-walkway-68cc22a9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.