# Parade Ring Rail (Racecourse and Parade Ring)

A 5.56 m parade ring rail section: three white rails on turned posts at 1.2 m, one tenth of a ten sided ring on a 9 m radius, ported at both ends so ten of them close a ring.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-parade-ring-rail-41ee58f9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38611/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-parade-ring-rail-41ee58f9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 192 triangles, 435 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 5.732 × 1.225 × 0.17
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 5.56 m parade ring rail section: three white rails on turned posts at 1.2 m, one tenth of a ten sided ring on a 9 m radius, ported at both ends so ten of them close a ring. Dimensions 5.73 by 1.23 by 0.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (ring) at (-2.78, 0.00, 0.00) facing (-1, 0, 0); end (ring) at (2.78, 0.00, 0.00) facing (1, 0, 0). Set each section on the 8.56 m apothem of the ring, turned to the tangent, and the end ports meet on the 9 m vertices. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38611/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParadeRingRailRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38611/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38611/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38611/v1/model.glb" alt="Parade Ring Rail (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38611/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38611/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-parade-ring-rail-41ee58f9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.