# Parade Ring Lawn (Racecourse and Parade Ring)

A 6 m square of show lawn cut in stripes, 30 mm prouder than the pack ground module so a ring reads as kept turf, ported on all four edges.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-parade-ring-lawn-af45e506
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38614/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-parade-ring-lawn-af45e506
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 240 triangles, 644 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 6 × 0.27 × 6
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m square of show lawn cut in stripes, 30 mm prouder than the pack ground module so a ring reads as kept turf, ported on all four edges. Dimensions 6.00 by 0.27 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0). Nine of these fill a 9 m radius parade ring, with the rail sections standing at their edge. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38614/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParadeRingLawnRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38614/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38614/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38614/v1/model.glb" alt="Parade Ring Lawn (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38614/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38614/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-parade-ring-lawn-af45e506 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.